“Can’t Keep a Good Goblin Down.”

In 2010, I created a D&D character known as E’kai Komataree, a 4th Edition Dragonborn Paladin-then Warlord-then Hybrid Warlord/Paladin for a homebrew campaign.
What follows is E’kai’s personal journal which was originally started as a recap of the previous play session (we were only playing once a month), but then transitioned into a way for me to expand her character.

Our group of adventurers find a gate to another world and artifacts that bring forth memories of past lives…Destinies that have yet to be fulfilled.

We spent the night barricaded between Ballgrab’s room and the hallway that lead to the torture chamber. There was some initial squabbling about perhaps actually sleeping in the Goblins beds, but I reminded them of the stinking carcass of Ballgrab in one and what we’d found the Goblin doing on of the other beds, and even Callista stopped whining to turn green at the thought. After we’d thrown the Goblin bodies into one of the side storage rooms, we set about splitting up the group’s gold and findings to appease the damned Rogue and Ranger. Put my accountings into such a state, but it kept the peace for several hours as every one played with their new goodies. Materialistic, good for nothing…

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It’s strange to think that we have spent two nights down here already. It feels like we live a lifetime each day. I used the extra time to log our fights from yesterday, and we are again caught up to date. I must put this to the side for the moment, I must finish oiling my armor before we being for the day.

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In other news, Splug is useless and his screaming is grating on my ears. Yet I cannot bring myself to end his useless existence. He has done us no wrong so far, and continues to provide the odd bit of information and detail on his scribbled map, even if it is only given upon threat of violence. I have taken to filling in my own details amongst his and will shortly compile my own map, free of scribbles and dried blood.

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We returned to the stairs we’d ignored yesterday and made our way down into a dark cavern, where we discovered RATS scuttling across the ceiling! Imagine! Creatures like that should not think to raise them selves so high, no matter how big or grippy their claws are. But perhaps they learned to do so to escape the OCHRE JELLY that E’ee, Eldaar and Callista discovered and disposed of.

Corrina and I, taking another path through the room, had discovered a large set of stone doors, sealed shut, with a warning for all to keep out. So while the others were clearing the final rats out of the room (and as Corrina keeps reminding us, “Looking for all the damn loot!”), what does the ridiculous Paladin do? He marches right over, boasting at his great strength and before any could raise an objection, he throws the doors open wide. Idiot.

Corrina and Eldaar joined us and seem to be on good terms once again. I confess, this has set warning bells off in the back of my mind. I will once again have to keep an eye on them both – when they were in disagreement, I could at least count on them to be focused on getting back at each other…

Through the open doors, we found a flight of steps leading down to a pool of water of some indeterminate depth, with a small island with several interesting looking items. Instead of wading across directly, E’ee exercised the first bit of intelligence shown by this group of fools today, and used a handy spell to left a message container towards us. A good thing too, as he did this a blue, gooish creature made of slime slurped out of the depths of the pool and attacked. It managed to get one good hit in and not only stunned the lot of us, but Splug was knocked off his perch on my back and was thrown back into a wall, where he cracked his skull wide open and died. We managed to bring him back once we’d dispatched the slime, and I’ve promised him his porn when we stop for the night. His spirits visibly improved at this, and the incessant wailing about the ‘darkness’ he says he saw stopped. My ears are thankful.

The message container had 2 sheets of vellum within, both handwritten in the Common tongue:

The first:
“Remember, don’t wet the nodule – unless Kalarel is not receptive to the offer. Then, only wet it from a distance, and then, turn and run. Water will bring the creature of out of it’s dormancy, and it will consume anything it can reach.”

The second:
“Greetings, Kalarel. I have recently learned of your activity in the area and have an offer for you, during your time in this region, if you should capture any humanoids, we are eager to buy them. We have duergar allies in Thunderspire in need of slave stock. If you are interested, send an envoy back to me. My messengers will show the way.
Chief Krand of the Bloodreavers.

I believe it may be in Lord Padrig’s best interests that we make these findings known to him upon our return to Winterhaven.

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We returned to the cavern and Eldaar and Corring led us to a corridor they’d discovered, at the end of which we could disern a disturbing insect like noise. As we approached the end of the hall, Immeral nearly fell down an exposed floortrap. At the bottom of it, we could see a KRUTHICK who had apparently fallen to it’s death. Both E’ee and Corrina attempted to move it’s body with no success, and eventually we lowered Splug on a rope in order to get anywhere. He says it was the one who locked him up for stealing the ale rations, so I suppose that’s something. He retrieved a belt and pouch with a few pieces of gold and a few health vials. Corrina asked to be allowed to keep the pouch, and Immeral supported the claim, calling it a “great olive branch”. Why I was pressured to offer such a sign, I’m not sure, but I handed the pouch over. I intend to hold this over their heads the next time they piss me off or Corrina wants something.
The gold however went into the group’s stockpiled money.

We set about clearing out the KRUTHICK who were ensconced in the room, taking care to step around additional floor traps. The damn KRUTHICK have been burrowing through the walls and I am leery as to the stability of this place. I would rather not be here for any longer that is absolutely required. I have no intention of dying with such poor company as this.

Finding ourselves at a dead end, we retraced our steps to where we first entered the ruins, the room with the pit of the flambéed rats. From there, we entered the last set of unopened doors and down yet another flight of stairs, ending in a room with 2 closed doors. Stepping further into the room, we found ourselves face to face with undead humanoids, four easily killed once I disentangled myself from the one which face glomped me. The undead should have the decency to STAY dead. At this point, we decided once again to stop for the night. Since we had a rather large opening to guard, we placed the Wizard and Ranger on duty. First useful thing the Ranger has done for us…

It’s worth noting that during the play session, Splug *was* actually killed. We were so freaked out by this that the DM allowed a special “hand wave,” to allow Calista’s relic to preform a miracle. Apparently, the goblin had grown on us, just a little.